Objective
To be the part of creative
game development team in an inspiring
work environment.
Work Experience
Motion Studios
Bremen, Germany
http://www.motionstudios.de
June 2013. – 2014.
Worked remotely for Motion Studios on the following:
Modeling 3D vehicles and various objects for interactive software.
DnS Development
Bremen, Germany
http://www.dns-development.com/
May 2009. – July 2013.
Worked remotely for DnS Development on the following:
Raccoon game
(Unannounced)
Lead Enviornment Artist,
Concept Art, Modeling
Zombie Blitz
Lead Environment Artist, Texturing,
Illustrations, UI Design
Primal Fears
Lead Environment Artist
Level building, Lighting , Modeling, Texturing
Dead Horde
Lead Environment Artist
Level building, Lighting , Modeling, Texturing
Booster Trooper
Environment Artist
Level building, Lighting, Modeling, Texturing
Twin Sector
Environment Artist
Level Building, Modeling, Texturing
INVIDIA Creative Team
Subotica, Serbia
http://invidiacreative.com/
November 2006. – October 2008.
Worked remotely for INVIDIA Creative Team on the following:
3D Modeling and Texturing, Illustrations
Education
Academy of Arts Novi Sad
Department for Printmaking + Sculpture and Painting
http://www.akademija.uns.ac.rs/
Skills
3D modeling & Texturing
UV mapping
Illustration
Vector Art
Programs
Luxology Modo
LightWave
Adobe Photoshop
Adobe Illustrator
FreeHand