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To be the part of creative
game development team in an inspiring
work environment.

Work Experience

Motion Studios

Bremen, Germany
June 2013. – 2014.
Worked remotely for Motion Studios on the following:
Modeling 3D vehicles and various objects for interactive software.



DnS Development

Bremen, Germany
May 2009. –  July 2013.

Worked remotely for DnS Development on the following:
Raccoon game
Lead Enviornment Artist,

Concept Art, Modeling

Zombie Blitz
Lead Environment Artist, Texturing,

Illustrations, UI Design

Primal Fears
Lead Environment Artist
Level building, Lighting , Modeling, Texturing

Dead Horde
Lead Environment Artist
Level building, Lighting , Modeling, Texturing

Booster Trooper
Environment Artist
Level building, Lighting, Modeling, Texturing

Twin Sector

Environment Artist
Level Building, Modeling, Texturing



INVIDIA Creative Team

Subotica, Serbia

November 2006. – October 2008.

Worked remotely for INVIDIA Creative Team on the following:

3D Modeling and Texturing, Illustrations


Academy of Arts Novi Sad

Department for Printmaking + Sculpture and Painting



3D modeling & Texturing

UV mapping


Vector Art


Luxology Modo


Adobe Photoshop

Adobe Illustrator