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Objective

To be the part of creative
game development team in an inspiring
work environment.

Work Experience

Motion Studios

Bremen, Germany
http://www.motionstudios.de
June 2013. – 2014.
Worked remotely for Motion Studios on the following:
Modeling 3D vehicles and various objects for interactive software.

 


 

DnS Development

Bremen, Germany
http://www.dns-development.com/
May 2009. –  July 2013.

Worked remotely for DnS Development on the following:
Raccoon game
(Unannounced)
Lead Enviornment Artist,

Concept Art, Modeling

Zombie Blitz
Lead Environment Artist, Texturing,

Illustrations, UI Design

Primal Fears
Lead Environment Artist
Level building, Lighting , Modeling, Texturing

Dead Horde
Lead Environment Artist
Level building, Lighting , Modeling, Texturing

Booster Trooper
Environment Artist
Level building, Lighting, Modeling, Texturing

Twin Sector

Environment Artist
Level Building, Modeling, Texturing

 


 

INVIDIA Creative Team

Subotica, Serbia

http://invidiacreative.com/

November 2006. – October 2008.

Worked remotely for INVIDIA Creative Team on the following:

3D Modeling and Texturing, Illustrations

Education

Academy of Arts Novi Sad

Department for Printmaking + Sculpture and Painting

http://www.akademija.uns.ac.rs/

 

Skills

3D modeling & Texturing

UV mapping

Illustration

Vector Art

Programs

Luxology Modo

LightWave

Adobe Photoshop

Adobe Illustrator

FreeHand